Re: Bio-Forces
From: TEHughes@a...
Date: Sat, 8 Nov 1997 01:30:12 -0500 (EST)
Subject: Re: Bio-Forces
All these physics/bio weapons like the biological plasma gun strike
me as
doing things the hard way. Not that the bioplasma weapon isn't possible
but
why drive the semi-trailer rig to local shop for an Ice Cream? Biology
is
efficient, goes direct to the point, avoids extremes (except when having
a
giggle.)
The standard unit of field manuver would be a pack of
chamelion-scorpions(C/S). Probably a larger female and her neuter
offspring (
C/S would be about the size of a large cat or small terrier) about 10 to
20
of them. You wouldn't be able to see them until they were on top of you
(you
can't pick them off at 100 meters if you can't see them!!) These would
probably be directed by the previously mentioned phemerone system. One
"sting" and you are turning blue and dying. you don't have attack from a
distance, just get close before he can see you!!! The platoon leader
and
couple of drones would be males, they would direct the females by sound
signals and would have good climbing abilities and heavy claws.
Artillery shells would be puff-balls that emited the worst allergy
producing spores you ever heard of !! If they touched skin, it blisters
and
burns ; if you breath the stuff it chokes you to death.
Anti-armour shells would be hives(wasp nests) that break on impact
and
release "insects" that would somehow "eat" the target (or the crew
inside?).
Launchers for the "shells" would be something monkeylike with hands
(or
Centaur like, who needs to be limited to two feet?)
Also each small unit would have its own areo recon team, something
either
large insect or crow to both spy out the land or drop puff-balls & nests
on
the oposition.
In game terms, the bio teams would be incredably deadly if you stood toe
to
toe with them, but their limited range and limited ammo means they are
vulnerable to sniping attacks or fights where the units were out of
mutual
support.
Tom Hughes