Prev: Re: Bio-Forces -- Was: SG2/DS2 help wanted... Next: Re: Irregular Spaceships

FT3/fighter movement - was SV: SPOILER<<STAR

From: Chan Faunce <channing@g...>
Date: Fri, 07 Nov 1997 20:35:28 -0500
Subject: FT3/fighter movement - was SV: SPOILER<<STAR



M Hodgson wrote:

> Please - can we get back to the relevent bits...
>
> FT anyone ?
>

Ok. How about this:

1) Has anyone played fighter groups using ship
movement rules instead of fighter movement? (12" of
Thrust and 6 clock facing changes)

2) I've seen on the list that engines in FT3 will
not be a static 50% of ship mass. Will the (IIRC) 5%
mass for 1 thrust be used for Accel/Decael and
turning, or will you have to buy accel,decel, and
turning seperatly. This could end up being more
expensive but allow for more flexability of design.

Chan

--
"War is much more fun when you're winning." - Gen.
Martak, ST:DS9

It is caffeine alone that sets my mind in motion.
It is through the beans of java that thoughts aquire
speed,
that hands acquire shakes, that shakes become a
warning.
It is caffeine alone that lets me roll the dice.

channing@glasscity.net
http://www.glasscity.net/users/channing/

Prev: Re: Bio-Forces -- Was: SG2/DS2 help wanted... Next: Re: Irregular Spaceships