Re: FT3: Common to-hit system
From: Jonathan Davis <davis@a...>
Date: Mon, 27 Oct 1997 05:09:53 -0500
Subject: Re: FT3: Common to-hit system
Ground Zero Games wrote:
> I think I've mentioned before that a starship (or fighter) game using
the
> FMA mechanisms would be very interesting to do, and is somethiung that
is
> on one of the back burners in my mind, but it WOULDN'T be FT. We may
do
> something along these lines someday, but to move to polyhedrals in FT
would
> change the game too fundamentally.
>
> Jon (GZG)
I agree. It has been very easy for me to teach the Full Thrust
game to people who have not played wargames or miniatures rules
before when I describe the simplicity of the combat system. I
mean, who needs a combat table when I tell them 1 six-sided die
rolls 1 hit on a 4, 1 hit on a 5, and 2 hits on a 6. It harkens
back to the days when my brother and I made WWII ships out of
LEGO and blasted them to smitherenes on our living room floor,
which convieniently was a nice sea blue!
Jon Davis
davis@albany.net