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Re: FT3: Common to-hit system

From: Jonathan Davis <davis@a...>
Date: Mon, 27 Oct 1997 05:09:53 -0500
Subject: Re: FT3: Common to-hit system

Ground Zero Games wrote:
> I think I've mentioned before that a starship (or fighter) game using
the
> FMA mechanisms would be very interesting to do, and is somethiung that
is
> on one of the back burners in my mind, but it WOULDN'T be FT. We may
do
> something along these lines someday, but to move to polyhedrals in FT
would
> change the game too fundamentally.
> 
> Jon (GZG)

I agree.  It has been very easy for me to teach the Full Thrust 
game to people who have not played wargames or miniatures rules 
before when I describe the simplicity of the combat system.  I 
mean, who needs a combat table when I tell them 1 six-sided die 
rolls 1 hit on a 4, 1 hit on a 5, and 2 hits on a 6.  It harkens 
back to the days when my brother and I made WWII ships out of 
LEGO and blasted them to smitherenes on our living room floor,
which convieniently was a nice sea blue!

Jon Davis
davis@albany.net


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