Re: Vector Rules
From: Samuel Penn <sam@b...>
Date: Thu, 09 Oct 1997 18:46:07 +0100
Subject: Re: Vector Rules
Status: RO
In message
<Pine.OSF.3.96.971007115245.1520C-100000@zeorymer.alf.dec.com>
Alexander Williams <thantos@alf.dec.com> wrote:
> Tell you what, let's go down to the nearest lake. To you, I'll float
a 8'
> long, 1' thick oak log. I'll take a 8" long, 1" thick oak twig. You
turn
> yours in the water, I'll turn mine. One rotation, then stop. Reverse
> that motion. Repeat a hundred times. Let's see who's out of breath
and
> wishing he hadn't been sitting hip-deep in the lake.
Not quite a fair comparison - the oak log has much greater
friction acting on it. In space, there is none of that.
You've also got moments of inertia to factor in - the log
is longer, so it's a better lever.
In fact, if you want to be picky, both the log and the twig
would take exactly the same amount of effort.
Of course, while a push on the twig rotates it at 90 degrees
a second, the same push on the log starts it rotating at
maybe 1 degree a second. It takes longer, but no more
effort.
>
> Entropy always wins and Inertia is His Handmaiden. It takes a /huge/
> amount of thrust to rotate a billion tonne super dreadnaught. Don't
be
> silly. It takes just as much thrust to sweep it through one complete
> rotation as to move it one ship-length, I'd imagine. One of our
> numericists can crank the exact numbers. :)
You could always use damn big fly wheels (rotate wheels one
way, ship rotates the other). Then you don't need _any_
thrust. :)
--
Be seeing you,
Sam.