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Re: Vector Rules

From: "Stuart Ford" <stuart@m...>
Date: Tue, 7 Oct 1997 14:27:53 -0700
Subject: Re: Vector Rules

Status: RO

I'll assume that's why a 10 ton ship has at least 1 ton of engine, and a
ton ship 10 (at least under the house rules we use here.. 10% for
15% for structure)

Based on the current rules, it seems as if the ships have equivalent
thrust/mass ratio at the same thrust levels.  Thrust 4 FFG = Thrust 4

Stuart F. (wow, two posts in the same day...)

-----Original Message-----
From: Joachim Heck - SunSoft <jheck@East.Sun.COM>
To: <>
Date: Tuesday, October 07, 1997 2:04 PM
Subject: Re: Vector Rules

>Stuart Ford writes:
>@:) You seem to be forgetting that there is a major difference between
>@:) trying to rotate an object in space Vs rotating it in water
>@:) fighting the resistance of the liquid.  You should be able to
>@:) maneuver the big ships quite quickly
>  This mailing list reminds me of a Dilbert poster in my manager's
>office: "The Boss Zone, where time and logic no longer apply!"
>Except it would be physics and logic.
>  Anyway, yes water causes drag but the fact is that massive things
>are hard to move anywhere, in space, in water, in air, wherever - if
>they have mass they have inertia and they're hard to move.  The more
>massive they get, the harder it is to move them.

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