SF3D Original DSII Adapatation
From: HRAZ71A@p... (MR DAVID E PETERS)
Date: Tue, 16 Sep 1997 10:55:58 -0400
Subject: SF3D Original DSII Adapatation
Dear GZG Fans:
Well, I have another DSII Adapatation of Japanese model series
and later a two game series called
SF3D Original. It was a series of scratch-build models that was done
in the early 1980's. The situation
is to that several centuries ago WWIII occurred and alot of people
left the Earth for colonies in space.
They returned a few centuries later and the landowners start runnning
into problems with The German
Shutoral Government. The landowners hire a mercenary army composed
of early types of powered armor, tanks, small fighting jets, and
hovercraft. The Germans have like wise. The model book I have
shows scenes WWII Germans next to high-tech equipment. Sometime down
the road I will place a more
detailed outline of the situation.
Meanwhile here are my DS II adaptations of these units:
SF3D Original DirtSide II Convertions:
Australian Units and Vehicles:
Australian Infantry:
Infantry Squad=Line Infantry Squad 20 Points.
Anti Armor Fighting Suit Rifle Squad= Line Infantry Squad FP-3; Range
-8" 30 points.
(Above unit done using Gibson 's alternate infantry point system.)
Platoon Headquarters= Line Infantry Squad 20 points.
Company Headquarters=Line Infantry Squad 20 points.
Engineer Squad=Line Infantry Squad w/ Engineering Equipment 70
points.
Heavy Machine Gun Team=Line Infantry w/APSW. 30 points.
Australian Armored Fighting Suits: (As per Gibson's alternate
infantry point system.)
Armored Fighting Suit
MV-6; HTK-5; FP-3; RNG-6" OTR-none, cost per stand 40 points.
Super Armored Fighting Suit MV-6; HTK-6; FP-3; RNG-8" OTR-none, cost
per stand 65 points.
Raccoon Recon Armored Suit.
MV-6; HTK-6 FP-1; RNG-0" OTR-Artillery Observer, cost per stand 70
points
Super Armored Fighting Suit Mk. II
MV-8/Jump; HTK-6; FP-3; RNG-8": OTR-none, cost per stand 75 points.
Jerry Heavy Armored Fighting Suit.
MV-8, HTK-6, FP-3, RNG-8", OTR-none cost per stand 70 points.
Australian Vehicles
DollHouse (Panzer-werfer Y-615)
Size: 3, Capacity: 15, Fast Tracked Vehicle, CFE Power Plant
Armor: 2, Signature: 3, Effective Signature: 2
Equipment: Space required
2xSLAM/3 (Turret Mounted) 15
1xAPSW 0
ECM Enhanced 0
Enhanced Fire Control 0
Points: 207
Sandstalker (Sdh.222)
Size: 3, Capacity: 15, Slow GEV Vehicle, FGP Power Plant,
Armor: 3, Signature: 3, Effective Signature: 2
Equipment: Space
Required
1xHEL\3 (Turret) 9
1xAPSW 0
1xRFAC\2 (Turret) 4
1x Basic PDS 2
1xEhanced Fire Control 0
1xEnhanced ECM 0
Points: 227
Schnkel (U.D.K38)
Size: 4, Capacity: 20, Transport Walker Vehicle, FGP Power Plant,
Armor: 3, Signature: 5, Effective Signature: 4
Equipment:
Space Required
1xHEL\3 (Fixed Mount)
6
1xAPSW
0
Command/Control Center
8
Superior Point Defense:
4
Superior ECM
0
Enhanced Fire Control
0
1xGMS\L (Enhanced)
2
Points: 410
Falke (pkf.85) (Air Superiorty Fighter)
Size: 2, Capacity: 10, Aerospace Craft, FPG Power Plant,
Armor: 2, Signature: 2 Effective Signature: 2
Equipment: Space
Required
1xRFAC\1 (Fixed Mount) 2
1xAPSW
0
GMS\H (Superior) 4
Superior Fire Control 0
Enhanced ECM 0
Points: 240
PK40 Fledermaus (Ground Attack VTOL)
Size: 3, Capacity: 15, VTOL Aircraft, FGP Power Plant,
Armor: 2, Signature: 3
Equipment: Space
Required:
1xRFAC\1 (Fixed Mount) 2
1xAPSW 0
2xDFO Pods 8
or 2xGMS\H (Superior) 8
Superior Fire Control 0
Superior ECM 0
Points: 255 w/DFO Pods or 315 w/GMS/H (Superior)
Gladiator
Size: 1 Capacity: 10, Infantry Walker, FGP Power Plant,
Armor: 1, Signature: 2,
Equipment: Space Required:
1xGMS\H (Enhanced) 4
1xAPSW 0
Enhanced ECM 0
Points: 91
Goblin
Size: 1 Capacity: 5, Infantry Walker, FGP Power Plant,
Armor: 1 Signature: 1
Equipment Space Required
German Shutoral Forces:
German Infantry:
The German Infantry as the same as the Australians.
German Armored Fighting Suits:
P.K.A Armored Fighting Suit.
MV-6, HTK-5, FP-1,RNG-0, OTR-GMS/L (basic) 40 points per stand.
Gustav Armored Fighting Suit.
MV-6,HTK-6, FP-3, RNG-8", OTR-None 65 points per stand.
German Vehicles:
Sphinx: (Missile Tank)
Size: 3, Capacity: 15, Slow GEV Vehicle, HMT Power Plant,
Armor: 3, Signature: 3, Effective Signature: 2
Equipment: Space required:
2xSLAM/3 (Turret mounted) 15
1xAPSW 0
Enhanced ECM 0
Enhanced Fire Control