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DSII Kryomek Adaptations

From: HRAZ71A@p... (MR DAVID E PETERS)
Date: Mon, 15 Sep 1997 21:52:34 -0400
Subject: DSII Kryomek Adaptations

    Dear People:

    Here are some ideas to I have done for Kryomek to Dirtside 
IIKyromek/Dirtside II
Convertions

      Well the following is my attempt to convert a set of rules ofhe 
next step up from   
squad-level to a large-scale set of rules.  Since Kryomek was 
inspired by StarGrunt I, 
thought it would be interesting to see how they would look in DSII.

Nexus Infantry Units:

 Cyclos Infantry Stand= Militia Infantry 15 points.
	:Assault Team Stand 15 points.
	:APSW  Team Stand 25 points.

 Cyclos Enviro Battlesuit Stand (veteran quality only) MV-2 (Inf), 
HTK-4, FP-2, RNG-6" OTR-None. 20 points.

Nexus/Colonial Marine Infantry Stand= Line Infantry 20 points.
       : Assault Team Stand 20 points.
       : APSW Team Stand. 30 points.

Nexus SWAT Team Infantry Stand (regular or veteran only)= Power 
Infantry 30 points.
	 :APSW Team Stand 40 Points.

Nexus SWAT Power Infantry moves as per normal infantry.

Cybernetic Battlefield Units:

TALOS Units.   The TALOS are considered to be a stand of 4 figures.
They will be treated as infantry for movement. Their weapons will 
depend on the configuration of the TALOS . The weapon configurations 
are listed for the TALOS.   
    
       Assault configuration using close-range weapons. (as per close-
combat rules.) 30 pts.
       General combat configuration  8" as per infantry combat.       
		   40 points.
       APSW configuration 12" as per APSW rules.		      
		    50 points.

The TALOS is destroyed by a total of 5 valid damage points.  The 
TALOS unit is considered to be a unit in its own right and may be 
activated as for any other unit at any point in the turn. It does not 
require a Confidence Level Marker.  As it does not suffer the
Confidence  problems or needs to take any tests, but it should have a 
Command Marker
(a Veteran 1 ) simply to use as an indicator of when it has been 
activated. The TALOS may attack the unit their choice due to their 
advanced cybernetics.

Ksirus Helcat.	 The Helcat is considered to be a stand of 6 figures. 
They are treated asinfantry for movement.  The abilities of the 
Helcat will depend on the model.
The models are as follows:

     Cerebus Helcat: 8" range as per infantry combat.	20 points.
     Fury Helcat: 12" range as per infantry combat   30 points.
     Loki Helcat: Close-combat only, artillery observer  60 points.

     The Helcats follow the same rules as the TALOS do. except they 
have 3 damage points and attack the nearest target.

Vehicles:

Nomad Tank: Size Class: 3, Armor: 3 HMT power plant, Hi-mobility 
wheeled, HVC/3x1 & RFAC/2 in turret w/superior fire control, Basic 
PDS, Enhanced ECM. Basic/Effective Signature: 3 (D8) APSWx1.  Total 
Cost: 153 points.

Cloudcarrier APC: Size Class 3, Armor: 2 HMT power plant, Fast GEV. 
RFAC/1x2 fixed
mount w/enhanced fire control, APSWx1, 2 infantry stands.  Total Cost 
50 points + infantry costs.











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