2300 Resources
From: ngilsena@i...
Date: Wed, 3 Sep 1997 21:53:46 -0400
Subject: 2300 Resources
> Sounds kind of cool. If you can find web-space to post the RPG
> rules, and your FT campaign rules, I'll definetly check them out. The
> player-bias exists in every RPG I've played, so that's not unusual.
It's easy
> enough to work around if you find it really objectionable.
>
> Another post mentioned the 2300ad RPGverse, which I'm not familiar
with,
> but it sounds worth checking out.
>
> Brian (burger00@camosun.bc.ca)
>
For anyone interested in 2300 you could try these pages as a starting
point.
http://www.galstar.com/~dbolack/2300ad/
http://www.geocities.com/Area51/Zone/9331/
http://www.geocities.com/TimesSquare/Arcade/2303/kevin.htm
Make sure to look at the magazine article scenarios
Lone Wolf and 3 blind mice. They may give you some ideas.
http://www.andrew.cmu.edu/~stevena/2300gg2.htm
This last one is interesting as it provides information as to how the
2300 universe was developed by its designers using a wargame of
sorts.
For anyone whos unfamiliar with the system I'll try and give a brief
synopsis.
2300 AD_ is the second edition of _Traveller:2300_ a "hard science"
RPG (RolePlaying Game) produced in 1986 by GDW (Game Designer's
Workshop). Thanks to Dr. Emile Francois Jerome's "Stutterwarp" (an
implementation on the macro-scale of the tunneling effect exhibited
by electrons on the quantum level), mankind has reached the stars,
colonized over 40 planets, set up outposts on several more, and
encountered at least seven other intelligent alien races. One of
these, the Kafer, has decided to annihilate him.
The 3 major powers are the French, Americans and Chinese who each
have their own "arms" of space. The french arm has the misfortune to
be nearest to the Kafers. There is a fair degree of rivalry between
the various major powers and the many minor powers.
In my experience of various Rpgs I can safely say I never came across
one where the alien races were so nicely developed and realised.
2300 is very Hard SF, nt always suitable for FT. Fleet actions are
somewhat uncommon. Its usually 1-2 ships a side engaging in battle.
Of course theres nothing to stop you changing this quite easily.
The only problem with the game is that its not in print anymore.
Still if you can find it its well worth getting just for the
background material it provides.
Hope you all find something of interest on these sites.
_______________________________
Niall Gilsenan,
Dublin Institute of Technology,
Cathal Brugha.St,
Dublin 1,
Ireland.