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Long Range Scatter Pack [was Re: Salvo Missile Batteries <NEW> ]

From: Matthew Seidl <seidl@v...>
Date: Fri, 29 Aug 1997 12:22:04 -0400
Subject: Long Range Scatter Pack [was Re: Salvo Missile Batteries <NEW> ]

On Fri, 29 Aug 1997 08:23:02 +0000, "Mike Wikan" writes:
>densities. I am interested in a long range Anime-style system where 
>players can use the missiles to tie up the PDAFS of the targets while 
>fighters move in...
>Mike Wikan
>Game Design\Conceptual Art

Well, this is totally not what you wanted, but let me propse a related
system:

Long Range Scatter Pack (LRSP)
Mass: 3
Cost: 10

Fires a spread of long range missles that mirv into scatter packs when
they get close to their target.  Roll 1D6 and subtract the range in 6"
segments.  i.e. 0-6" - 1D6, 6"-12" - 1D6-1, etc.  Then roll that many
scatter pack dice.  This will ignore shields, but it not interceptable
by *DAF.  

Analysis:  This does signifigently less damage than an A beam against
unshielded targets.  and does worse against shield 1 targets at
> 18" range.  I would tend to mass this the same as an A bat if
you change the mass of the A bat. 

-=- Matthew L. Seidl		email: seidl@cs.colorado.edu		
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