Re: Emergency Thrust and Emergency Turns
From: Sprayform <sprayform.dev@n...>
Date: Thu, 21 Aug 1997 12:16:45 -0400
Subject: Re: Emergency Thrust and Emergency Turns
At 08:53 21/08/97 -0600, you wrote:
>
>Jon(top cat) wrote:
>
> > Well this looks good ,will have to try it out.
> > You might want to limit it , say depending on the size of the
> > ship eg escort 1 attempt
> > cruiser 2 attempts
> > capital 3 attempts
> > to represent the fact that much larger engines mass wise can take
more
> > punishment, and to stop destroyers behaving like 'fighters' on lucky
die
> > rolls.
>
> That is a good option but I had forgotten to include another modifier
I
> had thought of to limit its use. For each attempt (for either
Emergency
> Thrust or Emergency Turns) after the first in the same battle, there
is an
> additional +1 (cumulative) chance of engine damage AND the result of
> engine damage without any additional thrust or turning ability.
>
> Example: 3rd turn attempting either Emergency Thrust or Turns, thrust
4
> ship, both prior rolls have been successful, trying for an additional
2
> points of thrust. On a roll of 1 - extra thrust no engine damage, 2-3
-
> extra thrust but engine damage, 4-6 - no extra thrust and engine
damage.
>
I'm not sure you need any more modifiers. A simple mark to show attempt
on a
ship diagram would be better, besides if you roll lucky you still get
the
bonus for quite a while . _7 turns_! thats too much!
Jon (t.c.)
Sprayforming Developments Ltd. [production tools]
made in
[prototype times]
'The future is now'