RE: SGII Close Combat
From: Alexander Williams <WilliamAlex@m...>
Date: Tue, 19 Aug 1997 14:17:28 -0400
Subject: RE: SGII Close Combat
I have been letting figures with a close combat firearm and close combat
edged weapon have 2 die type shifts. Is this correct? Should a figure
only get 1 die type shift no matter how many close combat weapons that
he
sports?
Can a figure have more than 2 close combat die shifts?
Myself, I limit things to only one die-shift due to possession of
close-combat weapons. This is under the recognition that the SG system
is already extremely grainy; a two-shift jump is an *incredible* bonus
in power.
--
Alexander Williams (thantos@alf.dec.com / WilliamAlex@mail.alf.dec.com /
zander@photobooks.com)
"If not me, who? If not now, when? If not this, what?"