GenCon: Yet another review
From: "Dean Gundberg" <dean.gundberg@b...>
Date: Tue, 19 Aug 1997 11:32:21 -0400
Subject: GenCon: Yet another review
Greetings fellow Thrusters (and Siders and Grunters)
I took a week of vacation after GenCon so after catching up on the 500+
emails waiting for me, here is my view if GenCon '97.
List Members.
It was great meeting the people behind the posts I had been reading.
Sorry Mark for the way I rolled during the list game, It must have been
those darn new 2 color dice from Chessex and the speckled sides (1-3)
were heavier than the solid sides (4-6). I enjoyed the chance to talk
with other people who understand and enjoy these games. The 1:00 am
discussions on FT and its future over a beer and the only real meal of
the day were great.
I met a bunch of other gamers who were judges for the GeoHex games and
they were great too. If you ever get the chance to go to GenCon and
get
in with these guys, make sure you get to Lew Stoneking's for the
gathering
the night before. His basement is a spacegamer's heaven with more
minis
than can be believed in one area.
As a result, I will go back to GenCon because of the people I met, not
because of the games and retailers.
Other Rules.
Star Blazers Fleet Battle System - It does keep the anime feel but in
the
demo I was in there was this guy from Iowa who ruined the demo for me
(the less said the better). The turn structure is opposite FT
(alternate
movement, simultaneous fire) and its a good idea to buy a truck load of
10-siders as every missile fired is rolled to-hit and you can have 100s
of them fired in one turn. I did not see the battle craft rules
(fighters) in use and Mark says this cuts down on the massed missile
attacks as they are needed for defense. Overall I am happy I bought it
and will get the Warship Recognition Guide when it shows up.
B5 Wars - Lots of buzz on this, full demos everyday but it was taking
them
over an hour and a half to get through the rules and start them
playing.
The resin prototypes of the Earth and Narn capital ships were larger
than
I expected dwarfing the Mimbari War Cruiser. They sold about 65 boxes
the
first day at $45 US a pop (I overheard this at their booth). I waited
on
this and will give my local store some business and pick it up there
once
I have digested everything else I got.
Babylon Project RPG Starship Rules - These are great. It is FT made to
fit the B5 universe. Ship diagrams are close to FT but have some
modifications. Movement is quick and works well. Zeke, (the
co-designer
with JT) was there and enthusiastic. A lot of the FT3 rules were there
plus some additions I liked (catastrophic damage - hit 2 thresholds on
1
turn and you could lose the whole ship, PDAFs fire at all fighters
within
6"). In a demo I took a Narn Cruiser against a Hyperion and pummeled
it.
The only down side is Chameleon Eclectic has rights for only the early
portion of B5 so just the basic ships are included (no White Stars) and
it
is not known (Zeke said don't even ask the question) if they will ever
do
Shadow rules. I pre-ordered the Earthforce Supplement and they will
ship
it to me when ready sometime in the next month. The starship combat
rules
are only a chunk of the full supplement but for B5 gamers I think it is
worth it.
Silent Death - This game was pretty hot. They had the big resins
battling
at their booth but most of their games were held in a different room
than
the GZG games and there always were at least a few SD games going at
all
times. With their constant release of supplements and minis, they have
developed a good following, something FT can maybe watch and learn
from.
Misc Rules - Thanks to Crazy Igor's buy-1-get-1-free sale on Sunday I
picked up some old out of print rules to add to my collection. I also
hit GameScience for the Star Fleet Battle Manual and Alien Space. Some
of these rules have given me ideas on additions to FT that I worked out
on the drive home, more on them later.
Miniatures
I had brought with me some Superior Models minis and some Pendraken
minis
that all got good reviews. FYI I have pictures taken of the Pendraken
minis and now Mike Miserendino will get them scanned and then Matt
Seidl
will get them up for you all to see.
Full Thrust Games
They were all busy and full except for the first one where I had to
join
in and then there were still only 4 players so each player had 2
fleets.
Lots of carnage though ;-) Most of the games had some experienced
players
but as Allan said, their should be some easier intro games plus some
other
games for the experienced players. I may have been recruited to run
some
next year and hope to help out with a tournament of 16 players where
they
choose 1 of many pre-designed fleets and battle 1 on 1 until only the
champion is decided. I'd also like to run a cross-background game
where a
Star Wars Imperial fleet pulls a Star Trek Federation fleet out of warp
and they do battle.
FT's Future
I was in some good discussions on FT and its future throughout the con
and
got some views from Jeff Gullion who also runs a retail game store. It
was
agreed that GW is a miniatures company who creates rules to sell their
minis. They do a good job of making eye-candy minis that kids buy and
of
keeping something new always coming out. FT minis are not selling well
at
Jeff's store but the rules do ok. In his view, the casual players pass
up
on FT because of a lack of pre-designed ships and additional
supplements.
They are looking to get quickly into a game but do not want to spend
the
time and effort designing a fleet. Many members of the list will
disagree
with this but I would not clasify most of the list memebers as casual
gamers. When Jeff runs FT games at his store, they always fill up
quickly
and the players have fun but no one else is running games there due to
the
lack of balanced fleet designs as the powergamers ruin the
design-your-own
pick-up games and the other gamers do not want to spend the time
designing
full fleets and scenarios. If they could come to the gaming table and
state "I'll take 2000 points from the NAC fleet, you take 2000 points
from
the ESU fleet" then it would bring more gamers to FT. So basically the
Fleet Book is very high on his want list and it should also help sell
the
FT minis when players have stats for each (though there were comments
that
each mini should have a few different versions of FT stats to represent
upgrades and common modifications). I did hear good things about FT
and
saw a few gamers with a lot of Silent Death stuff buying copies of FT
at
the GeoHex booth. Unfortunately I did hear other comments on FT like
"I
never bring a ship smaller that a Battleship to a game because anything
smaller is not worth it."
These comments are not intended to bash JT and GZG. I think highly of
him
and his games. I included them because I think they are valid views
from
the rest of the gaming world, including the retailer's front line point
of
view and the view of the casual gamer which is not represented by the
postings to this list. In the end they want more material to support
the
well received rules. As soon as the Fleet Book and Alien supplements
to
DSII and SGII come out, they will boost the sales of the rules and
extend
the life cycle of the rules which by some accounts have already peaked
and
are on the decline.
Dean
dean.gundberg@bcbsnd.com