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Re: LotGH to FT ideas?

From: "R. Souza" <nodui@w...>
Date: Sat, 16 Aug 1997 13:46:20 -0400
Subject: Re: LotGH to FT ideas?

Mark A. Siefert wrote:

> Hello:
>	  It's late my time and I am working on what will eventually
> become my
> Legends of the Galactic Heroes rules for Full Thrust.  I was wondering
>
> if there were any other LotGH fans out there who might want to
> collaberate on this?	If so, let me know.
>
> Later,
> Mark s.

No prob....here's some ideas which I've come up with on the conversions-

*There are LOTS of ships ina LoGH battle!  The average fleet consists of
something along the lines of 60,000 ships.  Sixty THOUSAND!  It might be
worth building most of the smaller ships as pseudo-fighter groups.  You
do this by noting that counter X is a Frigate Group of ten ships with
10xA batteries, 20xC batteries, total thrust 6, and about 12-18 points
of damage plus level 1 screens.  For every two points of damage, you
lose a ship and a A battery and 2 C batteries.	Individual ships should
be confined to cruisers, battleships, and command ships(aka "named"
ships).

*LoGH ships seem to depend a lot on armor and less on screens.	I might
restrict any but "named" ships to only level one screens, but all ships
can have up to level 3 armor.

*Most of the LoGH ships have a great deal of firepower forward.  From
what I've seen in the series, FPA ships have LOTS of A and B-class
batteries forward with average fire-control.  Imperial ships seem to
rely on more powerful batteries(AA and A-class) with much better FiCon.
Ships do have side guns, but they aren't as powerful as the massive
bruiser arrays up front.  Missles are used, but not very often.

*LoGH ships rely a lot on fighters and gunships.  You might have
fighters numbering in the low hundred thousand in the average fleet
engagment.  They do also have a variety of fighter types, but three
average fighters can down a cruiser!  But cruiser guns are pretty
effective against fighters, too.

*LoGH works on firepower, but also the will of the commanders and
overall fleet cohesiveness.  A number of episodes have Yang Wendi
defeating superior fleets because he's got both better strategy and a
willigness to think on his feet and change plans when the previous plan
is useless.  Rules for commanders might be in order here.

More ideas when I come up with them.

Jon Souza
NoDUI@worldnet.att.net

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