StarGrunts II Squad generation points: leaders
From: "Phillip E. Pournelle" <pepourne@n...>
Date: Wed, 23 Jul 1997 08:20:22 -0400
Subject: StarGrunts II Squad generation points: leaders
Hello,
Several people who saw my earlier posting of how to generate
squads in
SGII using DSII points have also asked me to repost my earlier notes on
cost for leaders. If you use the cascade leadership effect from SGII in
SG
and DS scenarios, you will find that good leadership is very effective,
particularly if you can get large portions of your forces to move
simultaneously.
The following chart shows a series of leaders at different
levels. It
assumes that a good Platoon leader would be an excellent Squad leader
while
an average Company Commander would be a weak Battalion leader.
Additionally you need to consider whether you are paying for the billet
or
if you are paying for essentially a character. In the case of a billet
then you roll for replacement as normal. In the case you are paying for
essentially a character then commander replacements come from staff
officer
characters or from organizational officer characters such as the senior
Platoon Commander taking over the role of Company Commander and so on.
Leadership Squad Platoon Company Battalion Brigade Cost
A 3 20
B 2 3 40
C 1 2 3 60
D 1 2 3 100
E 1 2 3 140
F 1 2 3 180
G 1 2 220
H 1 260
If you use the Character options then those character should
have the
opportunity to be promoted after battle. Roll 1D6 on the following
chart
and add the adjustments as apropriate, only if the character in question
took a morale check. For an addition to be valid the enemy unit in
question must be of the same size (i.e. enemy company if unit under
command
was company sized). For enemy units of a smaller size, if the total of
enemy units effected would make an appropriate force, then make the
roll.
For enemy units of a larger size, make the number of rolls appropriate
to
effecting multiple units that would compose the parent unit. The die
adjustments are cumulative.
Promotion
1 or less Demote
2 thru 5 Retain
6 or more Promote
-3 If unit under command routed
+1 If unit under command suppressed at least one unit
+1 per enemy unit unit under command routed.
+3 per enemy unit unit under command destroyed.
This same chart can be used to pronmote or demote the quality of
a force
(i.e. change from Average to Vetran, etc.) However add +3 for green and
untrained forces. A minimum of +1 exists for a unit that was suppressed
and removed the suppression.
Please feel free to comment on these rule proposals