Re: Background Irrelevancy--and Poll
From: "Dean Gundberg" <dean.gundberg@b...>
Date: Mon, 21 Jul 1997 12:15:18 -0400
Subject: Re: Background Irrelevancy--and Poll
> 1) Do you REALLY care about the FT background? Are you really
interested in
> what happens to the ESU, NAC, etc. or is it just an excuse for a
battle and
> nothing more?
I like the background as a starting point. It is nice to have a common
background available (but not crammed down our throats) that we all
have a
chance to know. GZG's willingness to allow other backgrounds is great
but
when meeting new players who just got the rules and at conventions the
GZG
background is common knowledge
> 2) Did you read the FT background stuff or did you ignore it?
I read it, let it sit, then when I got DSII, read it again. Game rules
have to include a few scenarios and I enjoy the scenarios more when
they
have some background instead of being ships in the middle of nowhere
for
no reason other than to blast each other.
> 3) Do you use another background for your games (like Star Trek, Star
> Wars, B5, homegrown)?
Starfleet Wars and others depending on my mood. With all the new rules
coming out soon (B5 Wars, Earthforce Sourcebook, Star Blazers Fleet
Battles, Imperial Squadrons, etc), this may change ;-)
> 4) Would you like to see the FT background enhanced, with a more
> detailed timeline, in future supplements? If so, how many pages out of
a
> typical sized rulebook would you be willing to give up to the
> background?
I like the current mix of background to rules, some pages at the end of
the rule books but mostly rules. I will get the Fleet Book when it
shows
up because I think the GZG background is interesting enough to develop
further and I want to see the design philosophies behind each fleet
> 5) Would you like to see some FT fiction?
Yes, though the first installment must be high quality for me to get
any
more
> 6) How "accurate" a background do you want? "I want a hard science
> background taking into effect things like AI development, genetic
> engineering, relativity, etc." or ""Star Wars was accurate enough for
> me."
Fun first, but with enough reality fit in to make it plausible
> 7) Regardless of number 6, do you want to see guys in fighters,
escorts
> and fleet ships? "Don't bother too much about AI, it's men versus men
or
> men versus bugs that interest me."
With the current scale of FT, I don't think it matters. Once a
campaign
system is out there, then it could become a factor. Fighter kills are
only mission kills and after the battle, shuttles would comb the area
after the battle. Something like the following would be used: for each
fighter lost roll a d6, Manned fighters; 1-2, pilot killed-ftr
destroyed,
3 pilot killed-ftr repairable, 4, pilot recovered but injured misses
next
battle-ftr repairable, 5 pilot recovered healthy-ftr destroyed, 6 pilot
recovered healthy-ftr repairable. AI fighters; 1-4 fighter destroyed,
5-6
fighter repairable.
> 8) "Stop with the stupid science posts, already! This is just a game!"
I enjoy them to a point. The AI thread went too far for me and I
delete
most of them now.
Dean Gundberg
dean.gundberg@bcbsnd.com