Re: Background Irrelevancy--and Poll (was Re: AIs and such...)
Date: Sat, 19 Jul 1997 14:32:30 -0400
Subject: Re: Background Irrelevancy--and Poll (was Re: AIs and such...)
In a message dated 97-07-19 13:02:54 EDT, you write:
<<SNIP for brevity>>
<So, here's a quick poll:
<1) Do you REALLY care about the FT background? Are you really
<what happens to the ESU, NAC, etc. or is it just an excuse for a
I for one do care about the FT "official" background and find it very
interesting. I used the FT background when I proposed some of the
ideas that were used at last year's GenCon and have carried over to the
scenarios to be played this year.
<2) Did you read the FT background stuff or did you ignore it?
Read it and re-read it looking with an eye towards expanding on it.
<3) Do you use another background for your games (like Star Trek, Star
<4) Would you like to see the FT background enhanced, with a more
<timeline, in future supplements? If so, how many pages out of a
<sized rulebook would you be willing to give up to the background?
I would like to see fleet books and campaign materials. Doesn't have to
requirement for playing the game, just offering one setting for play.
<5) Would you like to see some FT fiction?
<6) How "accurate" a background do you want? "I want a hard science
<background taking into effect things like AI development, genetic
<engineering, relativity, etc." or ""Star Wars was accurate enough for
Accurate, though I still like space opera elements (the FT
engines and such). Middle ground I guess but leaning more towards the
<7) Regardless of number 6, do you want to see guys in fighters,
<fleet ships? "Don't bother too much about AI, it's men versus men or
<versus bugs that interest me."
People in the ships. I haven't really commented yet, but some of the
I've seen from a few have scared a soldier like myself. The willingness
"sanitize" warfare and then equiping these sentient AI's with high
and not a lick of emotion or conscience bothers me. It would seem to
making war too easy ("Hey, they just machines.") and lead to rapid
of hostilities. Also, emotionless AI's sacrificing manned ships because
example) they provide a better tactical/survivability advantage, no
how small, by drawing fire or otherwise sacrificed.
Sorry, better get rid of the soapbox. Wrong place to put this,
with it being so brief. I'll try to go more in-depth later.
<8) "Stop with the stupid science posts, already! This is just a game!"
Ah, the science posts aren't that bad. Just need to have less emotion
Airborne All The Way!