Re: FT: Missiles and Gas Tanks
From: "Mike Wikan" <mww@n...>
Date: Thu, 17 Jul 1997 10:37:46 -0400
Subject: Re: FT: Missiles and Gas Tanks
I don't have a problem with them at all. It depends on what
assumptions you make about scale, power sources, etc. If the missile
is trying to impact a maneuvering target, it will be constantly be
burning whatever it uses for fuel (antimatter, peat moss, whatever) A
missile, by definition has limited tankage for such, as it must carry
sensors powerful enough to track a target, a warhead of sufficient
yield to severely damage a target, and thruster arrays to maneuver
with. If you are assuming fractional cee missiles, those are more
properly railguns anyway. As far as fighter endurance goes, the
endurance rule is (like all rules in the game) optional. I can see if
a weapon on a fighter took a great deal of energy to fire how it's
batteries might run low for it's weapons. Just a thought. A great use
for missiles BTW is to herd an enemy task force into a killing zone
for Wave guns....
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Software