Re: FTL capable fighters - Reply
From: Donald Hosford <Hosford.donald@a...>
Date: Tue, 15 Jul 1997 13:35:44 -0400
Subject: Re: FTL capable fighters - Reply
Robbie Matthews wrote:
>
> >>from A batteries and missiles just to name two threats. Suicide
> >>becomes the order of the day for carrier crews.
> >
> >On this point I agree with you. We dont play with the return in 3
turns
> >rule. We just say they must fly the most direct/non suicidal route
back to
> >the carrier, and they cant do any combat what so ever.
>
> The rules do not mention this - how long before you can turn around
and
> re-launch a fighter group? (Suggestion: 1-6 turns)
>
> If you can't turn around fighters, then the recovery rules a pointless
> except for campaign games.
>
> Just my 2cents worth.
>
> +---------------------------+----------------------------------------+
> | robbie@netinfo.com.au | "I'm not really bad... |
> | Robbie Matthews | I'm just drawn that way." |
> | Phone: +61-6-2591250 | Jessica Rabbit |
> +---------------------------+----------------------------------------+
In one of my own systems, I solved all fighter endurance problems by
setting up the construction system to build everything from fighter
carried ordinace up to dreadnoughts... If someone came up with a
fighter construction system that paralleled the ship construction
system, then players could plan for whatever endurance they wanted...
Donald Hosford