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Re: FTL capable fighters - Reply

From: Sutherland <charles@n...>
Date: Fri, 11 Jul 1997 22:48:31 -0400
Subject: Re: FTL capable fighters - Reply

At 07:50 PM 7/11/97 +0000, you wrote:
>> The endurance is just for how many combat actions(attack ship/dog
>> fight) that the unit may take part in.  The fighters can spend all
>> day out, just take only 3 turns of combat actions.  Works pretty
>> good for us.  It is more of a limitation of ordinance I think than
>> actual fuel consumption.
>> 
>>	  My 2 cents	
>>	  That Chuk Guy
>> 
>
>	My beef with the endurance rules isn't so much the regulation of

>their 'combat effectiveness' as much as the rule that they have come 
>into effect once all fighter endurance is used.  After those 3 combat 
>turns of use, they have 3 turns and only 3 turns to get back to their 
>mother ship or they all die.  That is somewhat of a silly rule.  The 
>basic fighter group moves only 36 inches in that time.  So the idea 
>of keeping your carrier free of the battle is suddenly ruled out 
>totally.  You must keep your carrier close/within the fighting in 
>order to recover your fighters at all (and remember that a carrier 
>can't recover all it's fighters at once...)
>	Normal carriers launch fighters and keep themselves as far away
of 
>the fighting as possible, but with this rule in effect, your carriers 
>must be exposed to enemy fire the entire time they are on the table 
>from A batteries and missiles just to name two threats.  Suicide 
>becomes the order of the day for carrier crews.

On this point I agree with you.  We dont play with the return in 3 turns
rule.  We just say they must fly the most direct/non suicidal route back
to
the carrier, and they cant do any combat what so ever.

						That Chuk Guy

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