Re: FTL capable fighters - Reply
From: Sutherland <charles@n...>
Date: Fri, 11 Jul 1997 22:48:31 -0400
Subject: Re: FTL capable fighters - Reply
At 07:50 PM 7/11/97 +0000, you wrote:
>> The endurance is just for how many combat actions(attack ship/dog
>> fight) that the unit may take part in. The fighters can spend all
>> day out, just take only 3 turns of combat actions. Works pretty
>> good for us. It is more of a limitation of ordinance I think than
>> actual fuel consumption.
>>
>> My 2 cents
>> That Chuk Guy
>>
>
> My beef with the endurance rules isn't so much the regulation of
>their 'combat effectiveness' as much as the rule that they have come
>into effect once all fighter endurance is used. After those 3 combat
>turns of use, they have 3 turns and only 3 turns to get back to their
>mother ship or they all die. That is somewhat of a silly rule. The
>basic fighter group moves only 36 inches in that time. So the idea
>of keeping your carrier free of the battle is suddenly ruled out
>totally. You must keep your carrier close/within the fighting in
>order to recover your fighters at all (and remember that a carrier
>can't recover all it's fighters at once...)
> Normal carriers launch fighters and keep themselves as far away
of
>the fighting as possible, but with this rule in effect, your carriers
>must be exposed to enemy fire the entire time they are on the table
>from A batteries and missiles just to name two threats. Suicide
>becomes the order of the day for carrier crews.
On this point I agree with you. We dont play with the return in 3 turns
rule. We just say they must fly the most direct/non suicidal route back
to
the carrier, and they cant do any combat what so ever.
That Chuk Guy