Re: Re : Chits
From: Sprayform <sprayform.dev@n...>
Date: Fri, 20 Jun 1997 11:54:15 -0400
Subject: Re: Re : Chits
At 15:14 19/06/97 +0100,Jerry McV wrote:
>>Soldiers are _trained_ NOT to think and only obey orders . Initiative
is a
>>dangerous beast in the hand of the common grunt (No offence .mil
boys!)
>
>Well that was quite a statement. I don't know what country you live
in,
>but in the U.S. soldiers are trained a little better than that.
Yer yer yer (as is always the case!! ww2- late, K-draw narm-lost,
grenada &
somalia- send in the crack news reporters first! & gulf war-uk losses
more
due to u.s 'friendly' fire !!!) I think its like driving (95% of people
think they are above average ) every body thinks their average will be
better than the next guys ! In SG II average is just that!
Playing in
>such a small scale action, we have to assume that the soldiers have
been
>given general orders before hand,
Not always the case and a dangerous assumption (98% of the time its move
or
wait!)
"hold this ridge", "advance to sector
>B4", "delay enemy forces for 20 minutes", etc. Forgetting to move a
unit
>does NOT simulate the confusion of battle, just the forgetfulness of a
>player.
disagree
If you want confusion, perhaps the player should make a
>communications check, (just draw a command chit for the PLAYER before
the
>game starts) and he has to make a sucessful check be fore he can MOVE
any
>troops. They would still fire and defend themselves of course. Now
that
>would simulate circumstances beyond the commanders control! Armies
that
>have troops with initiative are excellent fighters ( Finnish soldiers
WWII)
>whereas armies with low troop initiative (Soviet soldiers WWII) must
rely
>on brute force of numbers to get the job done. I think this accurately
>portrayed in SG II with the quality level assigned to each unit. I
haven't
I think you are reading initiative as battlefield int..
>played Dirtside yet, but it looks very similar. The point is that
every
>army today and in the future will have different training levels and to
say
>that "GRUNTS ARE TRAINED NOT TO THINK" is not accurate. The chits
are a
>quick, informative and convientit way to play these games without
>cumbersome unit sheets and recording of status on paper. I really
don't
>see anyother way to do it. I also don't subscribe to the idea that
using
>chits to remind you which units have not moved is "unrealistic". It's
bad
>enough when you try to combat move a unit and roll a 1 or when you try
to
>go "in position" and fail, leaving your butts hanging in the wind. The
Lt.
>or the Gen. didn't have to tell them boys to "get their heads down"
they
>already know how to do that.
>
See answer on reasoning already posted!
Jon (tc)
Sprayforming Developments Ltd. [production tools]
made in
[prototype times]
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