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RE: Close Assault and Scenario (Stargrunt)

From: Jerry McVicker <gmcvicke@w...>
Date: Sun, 15 Jun 1997 10:42:32 -0400
Subject: RE: Close Assault and Scenario (Stargrunt)

>	So what about a close assault attack as against another infantry
>squad but conducted as an attack versus the top armour of the tank (for
>the improvised charge use the 1d12x2 and perhaps for some specialist
>anti-armour charge 1d12x4?) To do this would require some sort of
>reaction or CL test (What? Me run out at that 35 tonne tank with this
>canvas bag with a 30 second timer? I just remembered an appointment
with
>my broker!) If the infantry pass the test then the assault goes in.
Just
>roll for the penetration.

WRONG! I like the CL test to make the attempt but you need an opposed
die
roll in there.	You should at least have to roll a quality die and
perhaps a
die based on vehicle size (Class 1 (d4) - Class 5 (d12) {easier to find
an
area on a big tank} and lets face it, inexperienced troops would have no
idea where to place the thing) vs. the quality die of the AFV
(experienced
AFV crews would be more aware of enemy close assaults and their own
weaknesses).  Then you have results.. MAJOR RESULT- Check for
penetration x2
MINOR RESULT- Check for penetration  NO RESULT - Unit placing
charge/anti
tank weapon suppressed "OH SHIT! NOTHING HAPPENED! GET DOWN!"  This
would
imply some risk to the unit placing the weapon.  If you mess it up,
you're
gonna be suppressed next to a big tank with a mad crew.  I would say for
an
improvised charge Penetration should be D12 and for a specialist charge
D12x2.	Satchel Charge Class 1,  Anti-Tank Magnetic Mine Class 2.  The
cool
thing is, you can use this to breach holes in buildings and such...Cool!

Jerry McVicker	

"Don't worry soldier, weapons will be available in a moment."

"I buy my supplies at..."
Blackwind and Raddix Gaming
http://www.imagixx.net/~bnrgames
bnrgames@imagixx.net

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