Re: Conversions (Stargrunt)
From: Alexander Williams <thantos@d...>
Date: Fri, 13 Jun 1997 22:13:03 -0400
Subject: Re: Conversions (Stargrunt)
Alfredo Lorente wrote:
> Errr, pardon my ignorance, but what would your "Python constructor"
> be? I have this horrible fear of seeing some infantry chucking holy
> hand grenades at the rushing armored columns...
It would be a DirtSide II vehicle constructor written in Python (which
was, in fact, named after the comedy troupe).
> The Spartan has some 20 or so missiles on two pods (no arms, just the
> two pods). Other than that, there is a reference to a mini missile
> cluster, but I usually just ignore that.
Ah, I remember that ... One sec.
Spartan:
Equipment Item VSP : BVP Spaces Cost
----------------------------------------------------------------------
Vehicle, class 5 25 : 0 25 25
Armor class 3, Reactive 25 : 43 25 43
Fusion Generation Plant 25 : 43 25 69
Combat Walker 25 : 43 25 112
4 GMS/H's with Superior guidance 25 : 43 9 352
1 APSW 25 : 43 9 352
Enhanced ECM 25 : 43 9 382
Local air defence 25 : 43 7 457
I gave it extremely heavy hitting missile power; you hit a target with
those bad boys and its hosed. Dropped it an APSW to represent an
anti-personel short-range system of missiles and LAD, as in the
Raidar-X, to represent the anti-aircraft role. If you wanted to focus
on the arty-nature of the design, it could be re-designed that way, too.
> You might think I'm taking advantage of you now, but since I don't
> have DS, I'm going to ask you if you have or could develop the Aliens
> Drop Ship. It has two sets of twelve rockets each on the unfolding
> wings, plus two pods of missiles on its body, and a pulse cannon on
> its nose. All are fixed forward mounts. If I remember correctly, it
> can plop the APC, so that would probably be a/the wrench for this
> model... Aren't most aircraft size 3. That's according to SG...
Let me see ...
Alien's Dropship
Equipment Item VSP : BVP Spaces Cost
----------------------------------------------------------------------
Vehicle, class 4 20 : 0 20 20
Armor class 2, Reactive 20 : 30 20 30
Fusion Generation Plant 20 : 30 20 48
Aerospace vehicle 20 : 30 20 348
2 class 2 SLAM's in Fixed mount 20 : 30 12 396
with Enhanced fire control 20 : 30 12 404
1 GMS/L with Basic guidance 20 : 30 10 424
1 class 1 RFAC in Fixed mount 20 : 30 8 429
Superior ECM 20 : 30 8 474
Level 1 stealth 20 : 30 8 554
The big things to note are the Superior ECM and Reactive armour, making
it great at avoiding missile damage, and the 1 Stealth, because it looks
nicely sloped. Depending on how you decide if something's large enough
to carry another vehicle, the 8 space might be enough left.
--
[ Alexander Williams {thantos@alf.dec.com/zander@photobooks.com} ]
[ Alexandrvs Vrai, Prefect 8,000,000th Experimental Strike Legion ]
[ BELLATORES INQVIETI --- Restless Warriors ]
====================================================================
"Religiones antiquae et arma ridiculae non comparant cum bono telo
eruptionis igneae latero te, puer." ["Ancient religions and hokey
weapons are no match for a good blaster at your side, kid"]
--- Hanno Solare