correction: Dirtside II Weapons: GMS/Air
From: "Phillip E. Pournelle" <pepourne@n...>
Date: Wed, 4 Jun 1997 12:03:46 -0400
Subject: correction: Dirtside II Weapons: GMS/Air
At 02:20 PM 6/3/97 PDT, you wrote:
>Hello,
> Here's my idea for an Anti-Air GMS. Each battery may fire 1
GMS
>versus air targets at a range of 48 inches with 1d6 for Basic, 1d8 for
>Enhanced and 1d10 for Superior missile systems. Damage is calculated
the
>same as for a GMS/L. The cost is 1.5 times a GMS/H Therefore 45 for
Basic,
>60 for Enhanced and /75/ for Superior. This weapon system takes up 4
Capacity
>spaces. The GMS/A may be used against ground targets at a range of 30
>inches but again draws chits as a GMS/L.
> I would imagine that Patriot, Hawk and AEGIS Weapon systems
would
>carry a system like this. You might even want to put it in an
interceptor
>aircraft ala Tomcat...
> Now the question becomes, when does the missile hit, if I fire
it as
>reaction fire...? Before of after the targets ordnance drops...?
> Please let me know what you think.
> Phil P.