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correction: Dirtside II Weapons: GMS/Air

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Wed, 4 Jun 1997 12:03:46 -0400
Subject: correction: Dirtside II Weapons: GMS/Air

At 02:20 PM 6/3/97 PDT, you wrote:
>Hello,
>	 Here's my idea for an Anti-Air GMS.  Each battery may fire 1
GMS
>versus air targets at a range of 48 inches with 1d6 for Basic, 1d8 for
>Enhanced and 1d10 for Superior missile systems.  Damage is calculated
the
>same as for a GMS/L.  The cost is 1.5 times a GMS/H  Therefore 45 for
Basic,
>60 for Enhanced and /75/ for Superior.  This weapon system takes up 4
Capacity
>spaces.  The GMS/A may be used against ground targets at a range of 30
>inches but again draws chits as a GMS/L.
>	 I would imagine that Patriot, Hawk and AEGIS Weapon systems
would
>carry a system like this.  You might even want to put it in an
interceptor
>aircraft ala Tomcat...  
>	 Now the question becomes, when does the missile hit, if I fire
it as
>reaction fire...?  Before of after the targets ordnance drops...?
>	 Please let me know what you think.
>		 Phil P.

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