MZ Campaign report
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Sat, 31 May 1997 16:02:04 -0400
Subject: MZ Campaign report
Last night, a PanMa task force ran into regrouping AEUG carrier elements
enroute to Mercury.
PanMans had finally split their fleet in an attempt to protect their
assets on Mercury. One gigadreadnought accompanied by a fleet carrier,
four cruisers and three missile destroyers was dispatched for the job.
Meanwhile badly battered AEUG forces were heading for repairs. With two
carriers, two cruisers and four destroyers they are only the remains of
a
navy once proud.
Using a slight amendment of our mid-range rules, both forces decide to
predeploy panzers before entering table.
PanMa panzers form a defensive line while AEUG races in for the kill.
They have numerical superiority but the PanMa force consists solely of
interceptors. There is a total of 20 panzer groups on the table.
PanMa behemoths trod behind their panzers while AEUG remains relatively
stationary.
The second turn sees the panzers clash. AEUG has to tie down two
interceptor groups with attack panzers to give his torpedo carriers a
shot. This is suicidal, but the rest of the action is very bloody too:
Both sides lose roughly 60% of their panzers. The torps and two
unengaged
AEUG attack groups hit the PanMa dreadnought wounding it, but the aces
with the groups fail to take out the screen generators.
PanMa gunnery supremacy kills an AEUG DD and wounds another.
Next turn PanMa launches missiles. This coy trick works well. His
launching ships are forward enough to bypass most defending panzers and
the AEUG force is too slow to properly evade.
Panzers massacre continues. The scraps of squadrons regroup and AEUG
pulls back to intercept missiles. PanMa gunnery is concentrated on AEUG
carriers wounding them.
The missiles hit as the battle lines clash. Defending panzers shoot down
three, PDAFs are useless as usual causing an AEUG cruiser to eat three
and die. The remaining three hit one of the carriers, further wounding
it.
Both sides disengage. PanMans are too clumsy to pursue while AEUG is too
shot up. Both sides' heavies will spend months in repairs. This ends the
AEUG career as a combat force for quite some while. It also screws up
PanMa plans to relieve Mercury. No doubt GUGES or Norway will jump at
the
chance to strike at PanMa. AEUG also captured a PanMa ace.
The final panzer losses were 90% -- only 12 survived of the 120
launched.
Only 2 or 3 were lost to PDAFs...
Notes: The game is obviously not designed to handle fighter actions of
this magnitude. We used a house rule to cover movement order. The
dogfights are also extremely deadly.
I took a look at it and lo and behold, an interceptor gets exactly an
average of one kill while a regular fighter gets 2/3. This means an
interceptor group on the average blows away another fighter group per
turn. Ouch. Add in aces for double ouch...
Move over 8th AF. 25% losses is nothing.
The heavies are a bitch to kill -- but they're also a bitch to repair.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice | is just an ordinary
pig.
Maininkitie 8A8 02320 ESPOO FINLAND | Hate me? | - Porco
Rosso
http://www.swob.dna.fi/~maxxon/ | hateme.html |