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Re: Windows 95 & NT Ship Builder

From: Joachim Heck - SunSoft <jheck@E...>
Date: Thu, 29 May 1997 15:43:28 -0400
Subject: Re: Windows 95 & NT Ship Builder

Eric Fialkowski writes:
@:) At 10:20 AM 5/28/97 -0400, you wrote:
@:) >At 04:11 PM 5/27/97 -0700, you wrote:
@:) >I know I'm in the minority here, but I'm all for Stuart's Win95/NT
app.
@:) 
@:) I like the idea too.  I started with an MS-DOS version and tried
@:) to convert it to windows 3.11 but now that I have Visual C++ 4.2,
@:) I thought I'd convert to 32 bit.  But I'm still learning MFC, I
@:) have school, a whole bunch of other lame excuses.  I have an 80%
@:) Linux conversion using ncurses
			    ^^^^^^!

  The world-famous text windowing system!  I think I'll stick with
pictures.  MFC is a pain (so is OWL).

@:) One thing that I'm toying with in my DOS version is weapons that
@:) are mass based like cloak.	I'm trying to use a format like this:
@:) 
@:) 3 Arc A Battery, 3, 13, 0
@:) Cloak, MASS / 10 , MASS * 10, 3
@:) (Weapon Name, mass, cost, dependency flag)
@:) 
@:) That way, new weapons could be added to the database without a
@:) rebuild of the program.

  This is a good idea.	My spacedock has a file it reads to get mass
and cost for all the weapons and such, but cloaks, streamlining and
the like are all hard-coded into the program, which kinda sucks.

-joachim

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