Prev: Re: Location, Location, Location... Next: Re: Point Systems yet again (was:Star Grunt 2 : Whenit finaly comes together)

Re: Star Grunts Point System (Hot spots still exist...)

From: Darryl Adams <root@v...>
Date: Wed, 28 May 1997 22:05:11 -0400
Subject: Re: Star Grunts Point System (Hot spots still exist...)

On Wed, 28 May 1997, Phil wrote:

>	  So this brings up two questions:  What are the effects of
leaders
> (and therefore their relative worth) and what are the effects of
snipers (in
> the future other characters) and what are their relative value?

The prblem is with DSII, which doubles the cost of specialist stands in
real terms (2 figs per stand with missile/specialist 4 to 5 per stand
for
line inf, both cost 20pts)

In order to keep parity , the general rule of thumb was to charge 10pts
per figure plus equipment.

I may have to trash this.

Leaders open up a can of worms for the point system. Be too careless and
we have super characters as per 40k.

>	  Jerry's point about the disasterous effectiveness of a sniper
> illustrates how much abuse can exist in an open mathematic system,
> especially to those who have not played before..

Which is proberbly the best argument to have both a point AND scenerio
system. For example, allow defending units to have them , but barr the
attacker (or force the figure into position first).

>	  I wish to thank Darryl Adams for providing more light than
heat in
> the discussion.  I will take a look at your point system proposal,
they seem
> reasonable on first examination.
> 

Thanks

------------------------------------------------------------------------
------
Darryl Adams
dadams@tig.com.au

"The rich kid becomes a junkie,
The poor kid , advertising,
What a tragic waste of potential
Being a junkie is not great either"

TISM : "Greg the Stop Sign"

Prev: Re: Location, Location, Location... Next: Re: Point Systems yet again (was:Star Grunt 2 : Whenit finaly comes together)