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Re: Star Grunt 2 : Whenit finaly comes together.

From: campbelr@p...
Date: Tue, 27 May 1997 23:04:12 -0400
Subject: Re: Star Grunt 2 : Whenit finaly comes together.


Allan Goodall <agoodall@sympatico.ca Said:

> Maybe a hybrid system is the way to go. Mikko once reminded me of the
WH40K
> scenario design system in Rogue Trader. That might be the way to go.
Come up
> with a random scenario generator with different point totals per side
based
> on terrain given in the scenario. For example: 
> 
> Scenario die roll 15 - 20 (on 1D100)
> Rearguard Action. Attacker: 1000 points. 
> Defender: 350 points. Defender sets up first
> in a built up area of hard cover. Defender 
> places 3 objective markers. Attacker sets up 
> first in his start area. Defender wins
> if he ends the game holding two or more
> objectives. Attacker wins if he holds all
> objectives. Any other result is a tie.

I'd forgoten about the "RT" scenerio generator. That is actually a 
good idea. If we, the more expperiance gamers on the list made up 
some ideas like that, it would be (pprobably) invaluable for the 
newcomers. Ideas folks?

I also have to agree with you about the CC games also. One reason I 
DON'T play magic anymore. No fun any more.

Randy

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