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Re: Star Grunt 2 :Scenario design (was ... comes together)

From: Michael Brown <102156.2721@C...>
Date: Tue, 27 May 1997 01:18:51 -0400
Subject: Re: Star Grunt 2 :Scenario design (was ... comes together)

I believe what you are looking for are some quick rules of thumb for
scenario
design.

A good place to start would be Featherstone's Scenarios for Wargames and
the
companian(sp) volumne for Solo play.  Additionally, try reading some of
the
combat SF that deals with small unit actions (West of Honor by
Pourenelle would
a good start).	Consider how you would set the scenario up for WW II or
Veitnam,
and then trim the forces down for each significant tech.  For example: 
Attack
against hasty defence.	WWII= Brigade vs 1-2 battalions of defenders,
Modern =
Battalion task force against 1-2 companies of defenders, SGII 2-3
Platoons vs
3-4 squads.  (neat factoid:  greater despersion is the model of the
battle
feild.	Consider; A late 70's infantry company covered the same area as
a WWII
battalion, or an ACW/Napoleonic Brigade.)  Look at the table, at the
game scale
how much area does it represent.  How important is the section of the
"front"?
Greater mass of troops at the point of decision is a common practice.  

I guess my point is to let more conventional models be your guide for
scenarios,
such as historical engagments or current events.

Mike Brown

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