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Re: SGII Point Systems and Scenarios

From: MJMurtha@a...
Date: Mon, 26 May 1997 19:08:27 -0400
Subject: Re: SGII Point Systems and Scenarios

In a message dated 97-05-26 15:47:02 EDT, you write:

<< This is alot to ask from someone who has never played and has no idea
what
a will make an enjoyable game.	I don't have enough time to devote to
games
for playtesting, unfortunately.  If I am to convert other people to
SGII,
then I have to be able to offer them an enjoyable evening of gaming the
first
time out.  I am not sure I can do  this.... >>

I'll second this opinion. I own all three GZG systems. I play Full
Thrust,
and I've started playing Dirt Side. I want to move onto SGII but it is
going
slow. Having a bit more info on simple senarios or a point system would
help
newbies get started a lot quicker. Even a quick and dirty point sytem
will
help get started. It would easy to make it clear that the point system
would
only be used for "basic" games and should  be put on the side after you
get
past the first few games. 
     Any suggestions from experienced players on the list on what they
use in
SGII demos would also be nice. I have set forces for Full Thrust and DS
that
I use in demos but I at a bit of a loss what to use for SGII. I'm
looking for
forces for two to six players for a two to four hour demo. Thanks for
any
suggestions.

Mike J. Murtha
The Adventurers Club


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