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RE: Star Grunt 2 : Whenit finaly comes together.

From: "Glover, Owen" <oglover@m...>
Date: Mon, 26 May 1997 01:45:58 -0400
Subject: RE: Star Grunt 2 : Whenit finaly comes together.

Now this is more like it. Responses in order:

	>----------
	>From:	Mikko Kurki-Suonio[SMTP:maxxon@swob.dna.fi]
	>Sent:	Monday, 26 May 1997 15:24
	>To:	FTGZG-L@bolton.ac.uk
	>Subject:	RE: Star Grunt 2 : Whenit finaly comes together.

	>1.  I just wonder where do you get this third party and how
does he know what 
	>figures you can field?

	The rules make continual reference to a Referee/Umpire; this
would appear to be a type of game that uses the structured use of a
mediator
>  
	>2.  Having a points system in no way means you must have equal
forces.
	>
	>3.  And without points, how do you judge the relative
strengths? A single 
	>Predator(tm) will beat three average grunts (Arnie isn't an
average 
	>grunt) every time, to give an extreme example.

	Relative strengths are apportioned on the basis of "Operational"
groupings eg a Recon team (one squad) is bumped by an enemy Fighting
Patrol ( one Platoon), as well as experience of the relative
firepower/combat effectiveness of the nations military forces.
	
	>Do you run the scenario through a computer simulation?
	>Do you playtest it a few hundred times?
	>OR do you just use the ancient art of guesstimation?

	Actually it is the Ancient Art of the Military Appreciation and
Assessment.

	IMHO this set of rules is very good at approximating the art of
Infantry Minor Tactics. Unfortunately, to misquote ...."No Plan of
Battle ever survives contact with the enemy"

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