RE: SGII
From: "Glover, Owen" <oglover@m...>
Date: Wed, 21 May 1997 17:59:10 -0400
Subject: RE: SGII
I like the idea of panic. If you have ever had to sit on the ground with
a troop of APC's (let alone tanks) rumbling towards you... it's a bigger
adrenalin surge than any bungy jump. And at night this is REALLY
scary!!!
But the actual overrun? Well consider the scale; 1 inch = 10 m. Most
AFVs are around 4-8 m wide and the games troop base size is a 10 m diam
circle. So really the liklihood of any more than one troopie being hit
is very small!
> ----------
> From: Gerald McVicker[SMTP:gmcvicke@wvu.edu]
> Sent: Wednesday, 21 May 1997 22:17
> To: FTGZG-L@bolton.ac.uk
> Subject: SGII
>
> Can anyone tell me if a vehicle can overrun an infantry squad in
> Stargrunt
> II? We played a game a couple of nights ago. One of the players was
> retreating a squad across open ground, the other player, during his
> activation, wanted to combat move a tank and move through the squads
> position. I came to realize that the SGII rules didn't cover this
> situation at all. Part of the second players victory conditions were
> to
> get his tanks and APC across the board, so I could understand why he
> might
> want to do this. I handled it this way, I had the squad take a
> confidence
> test with the following threat level...Low 1 Med 2 High 3 and then I
> labeled the squad "disorganized". I made the squads player use an
> activation to reorganize the squad before they could do anything else.
> Perhaps I should have caused panic? Perhaps they should have taken
> casualties? I'm not sure, since Jon seems to have missed this in the
> rules. Any input would be greatly appreciated.
>
>
> Jerry McVicker
>
> "Don't worry soldier, weapons will be available in a moment."
>
> Blackwind and Raddix Gaming
> http://www.imagixx.net/~bnrgames
> bnrgames@imagixx.net
>
>