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RE: Weapon Variants for SGII

From: "Glover, Owen" <oglover@m...>
Date: Sun, 18 May 1997 23:20:19 -0400
Subject: RE: Weapon Variants for SGII

Hi, just new to the list.

Flamers - short range absolutely. They also should have some sort of
penalty for detonation/exploding if the operator is hit. These were
inherently dangerous to use even up to 10 years ago and I would think
that the mix components will still be volatile a hundred or more years
from now.

> ----------
> From: 	Brendan Pratt[SMTP:pratt@macquarie.matra.com.au]
> Sent: 	Saturday, 17 May 1997 23:36
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Re: Weapon Variants for SGII
> 
> John Crimmins wrote:
> > 
> >	    Just some ideas.  I've been translating some of my vast
> array of
> > figures into SGII, and I wanted to have some weapons that had a
> different
> > flavor to them for some of my more alien troops.
> > 
> > First of all, does it strike anyone else as odd that a Flamethrower
> is of
> > use only in Close Combat?  I've been using it as a support weapon
> since our
> > first game, myself....
> <snip>
> No I certainly don't - most flamethrowers will only project about 20
> metres (66 feet I think) - great for scaring hell out of anyone
> further
> away, but only lethal within that range.
> 
> Brendan
> 
> -- 
> Brendan Pratt - pratt@macquarie.matra.com.au - Complete Bastard.
> "I always said you could get more with a kind word - and a two by four
> than you could with just a kind word!" - Marcus Cole (Ranger)
> 

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