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Re: Under Fire-DS2

From: jon@g... (Ground Zero Games)
Date: Fri, 16 May 1997 09:13:53 -0400
Subject: Re: Under Fire-DS2

>In DS2, a unit with an UNDER FIRE marker has to roll if it wants to
move.
>While this is great for infantry units who want to do nothing but find
a
>deeper hole when they're getting shot at it, it is dead wrong for
tankers.
>When vehicles are fired on they MOVE...FAST! Depending on the situation
>(type of opposing enemy, terrain, current orders, etc.) a unit under
fire
>would either backup, advance FAST, or seek nearby concealment. So, how
>about have DS2 vehicles with an UNDER FIRE marker REQUIRED to move? If
they
>fail their Reaction test they must backup, otherwise they must move at
top
>speed.
>
>Comments?
>
>Thanks,
>
>
>-----
>Paul J. Calvi Jr.
>tanker@rahul.net
>
>"Objective, Offense, Mass, Economy of Force, Maneuver, Unity of
Command,
>Security, Surprise, Simplicity"
>
>15SEP16

Sound like a reasonable idea to me - could give some interesting results
:)

Looking forward to others' opinions on this....

Jon (GZG)

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