Re: DirtSide II Rules suggestions (Long)
From: jon@g... (Ground Zero Games)
Date: Fri, 16 May 1997 09:13:45 -0400
Subject: Re: DirtSide II Rules suggestions (Long)
>On Wed, 14 May 1997, Phillip E. Pournelle wrote:
>
>> Hello,
>> Given the incredible power of leaders in DirtSide II,
especially
>> when senior leaders can cause a cascade effect and activate the
entire army
>> in one turn,
>
>House rules, I think. I can't find any reference in my DSII book to
>"senior leaders" at all - each detachement has a leader and the morale
>goes down when he's killed, and you can't rally when your battlefield
>command unit is destroyed... but that's all there is.
>
>Or do you mean Stargrunt II?
>
>Oerjan Ohlson
>
>"Life is like a sewer.
> What you get out of it, depends on what you put into it."
> -Hen3ry
This appears to be retrofitting the SGII "re-activation by senior
command"
rules to DSII, something which we suggested in SGII. It MAY throw up a
few
oddities in DSII that will need some house-rule fixes.
Jon (GZG)