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Re: Armour

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Sun, 11 May 1997 05:12:43 -0400
Subject: Re: Armour

On Fri, 9 May 1997, Marshall Grover wrote:

> I have never really liked kravak (sp) armor, It seems to me that the
> current rules prevent a HIT, the same a shields. shields prevent a
hit,
> armor should absorb damage before more vital systems. eventually, if
you
> fire enough shots, you will damage the M1, even if it is only to
immobilize
> it.

That's true. Many games, especially RPG derived ones, make the rather 
abstract assumption that everything is under the same protection. This 
not true for small objects like men or tanks, and even less so for large

targets like warships.

Sometimes the level of abstraction in the game itself justifies this.

IMHO, FT is abstract enough for armor to work in this fashion. After
all, 
the very basic weapons have integrated to-hit and damage rolls, and no 
amount of protection makes a target completely immune.

Whether it is desirable to have armor work the same as screens,
mechanicswise, is another question mostly dependent on one's personal
taste. 

-- 
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	  | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice  | is just an ordinary
pig.
Maininkitie 8A8 02320 ESPOO FINLAND | Hate me?	  |	     - Porco
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