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Re: New Armor

From: jon@g... (Ground Zero Games)
Date: Thu, 8 May 1997 16:50:57 -0400
Subject: Re: New Armor

>Has Anyone given any thought to my idea to enable ships to buy armor by
the
>box?  Basically you buy damage boxes and place them in their rows so
that no
>row is greater than the one below it.
>
>Structural Armor:
>	 Mass:	 1
>	 Cost:	 2
>	 Place an additional damage box in the rows.  No row can have
more
>damage boxes than the one below it.  These boxes increase the amount of
>damage that a ship can take overall and may increase the amount of
damage
>absorbed before a threshold check is conducted.
>
>	 I'd apreciate your thoughts,
>		 Phil P.

We've already kicked this one around in the primary playetest draft
material for FTIII; I feel it works well, but we're going to wait for
the
playtest stuff to get wider response before making any firm decisions
(no,
the full draft hasn't been posted to the list - at present it has been
circulated in hardcopy to a few selected testers). There are a number of
aspects in the draft that have since been discussed (quite
independently)
on the list, which I find very encouraging - it hopefully means we're on
the right lines :) 
I am definitely in favour of armour as extra hull boxes, and agree with
most of the above; we have also experimented with allowing an armour box
to
take TWO hits to kill it rather than one, though this may prove to be
TOO
good.
More on this soon!

Jon (GZG)

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