Re: Fw: Weapons for Newtonian based FTIII
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Fri, 2 May 1997 07:23:30 -0400
Subject: Re: Fw: Weapons for Newtonian based FTIII
On Wed, 30 Apr 1997, Phillip E. Pournelle wrote:
> Yes. In my own B-5 Game, I had a 24 Phase based turn that did
this.
> However, for FT you can initiate it after you see that a couple
objects came
> within a reasonable range to require an instant replay. The
proportional
> movement shouldn't be too difficult to determine.
Famous last words...
I see a couple of problems:
First: The trig. Your examples all had neat angles. What if the
cloud is heading in direction 12 and you're going in 11? The relative
speed is...
Sq.root((Vcloud - (Vship * sin 60))^2 + ((Vship * cos 60)^2))
A bit more math than I like to do mid-game.
Only the head-on and tail-on cases are simple.
Then, there's the addressed problem of determining whether the cloud hit
at all. With this high damage, I can foresee countless heated arguments.
Nice idea. It just needs to be more player-friendly. How about dropping
the damage (the ships must have some kind of protection against space
dust!) and just using the blocking effects?
Otherwise, I can see the "cast a volley of sand and run" fleets...
Also, I'd replace the per cloud penalty with per inch of cloud.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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