Re: What points systems are worth looking at?
From: Christopher Pratt <phpratt@u...>
Date: Sun, 27 Apr 1997 01:39:29 -0400
Subject: Re: What points systems are worth looking at?
alright...heres the point system that i wrote up for SGII
i was delayed sending it out to the list by a brief and sorta unsucceful
expermint in networking (you wouldn't belive just how hard it is to find
a null modem cable where I live)
*** DISCLAMER ***
this point system is as yet untried...
I still am meeting resistance from the entrenched forces of GW
and so i have never played a single game of SGII
i created the point system to help bring my friends out of their GW
phase...much as i used mekton to bring them out of their rifts phase :)
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The basic functions of this system are
1) purchase a number of troopers
1a) purchase their gear
2) purchase their leader
2a) get his stuff :)
3) total the cost of the unit
4) apply experince and morale modifers to the whole unit
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Trooper...
your basic grunt. this inculdes vehicle crewmen (when i come up
with costs for vehicles) and crewmen for crew served guns...etc...etc...
10 pts
Leaders...
one of these guys must be inculded in every unit...inculding
vehicle and crew served guns crews
level 3 15
level 2 25
level 1 50
Snipers
this is one of the areas i am very leary of... let me know if
these costs are totally off the wall... remember I have never actually
played the game, i created this point system in hopes of drawing my
friends away from GW games
level 3 50
level 2 100
level 1 150
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Gear...the good stuff
all costs are per figure
Weapons (as good a place as any to start with)
improvised weapon......free
light autopistol.......+1
Heavy autopistol.......+2
submechine gun.........+2
Autoshotgun *grin*.....+2
Hunting/civie rifles...+2
lowtech AR.............+3
w/grenade launcher.....+4
hightech AR............+4
w/grenade launcher.....+5
Gauss AR...............+5
w/grenade launcher.....+6
Support weapons...squad type stuff
Conventional Mechine gun...+10
Rotary style mechine gun...+12
Gauss mechine gun..........+14
Infantry plasma gun........+10
Multiple rocket pack.......+8
Automatic grenade launcher.+12
GSM/P......................+8
Infantry rocket............+10
Armor
ballistic fatigues.........+1
Partial light armor........+2
full light armor...........+3
power armor
slow light power armor.....+10
fast light power armor.....+15
slow heavy power armor.....+20
fast heavy power armor.....+25
Sniper rifles
Conventional Rifle.........+10
Laser rifle................+12
Gauss rifle................+12
HAMR.......................+14
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the idea behind this list is to use these costs to create TO&Es (like
*gasp* 40k army lists) for armies used in whatever backround you happen
to play in
they way i see it is that yea any point system can be broken...so why
bother trying to stop them...just play with ppl that still a mesure of
common sense
chris