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Re: What points systems are worth looking at?

From: Christopher Pratt <phpratt@u...>
Date: Sun, 27 Apr 1997 01:39:29 -0400
Subject: Re: What points systems are worth looking at?


alright...heres the point system that i wrote up for SGII
i was delayed sending it out to the list by a brief and sorta unsucceful

expermint in networking (you wouldn't belive just how hard it is to find

a null modem cable where I live)

*** DISCLAMER ***
this point system is as yet untried...
I still am meeting resistance from the entrenched forces of GW
and so i have never played a single game of SGII
i created the point system to help bring my friends out of their GW 
phase...much as i used mekton to bring them out of their rifts phase :)

========================================================================
=====
The basic functions of this system are

	1)  purchase a number of troopers
		1a)  purchase their gear
	2)  purchase their leader
		2a)  get his stuff :)
	3)  total the cost of the unit
	4)  apply experince and morale modifers to the whole unit

========================================================================
=====

Trooper...
	your basic grunt.  this inculdes vehicle crewmen (when i come up

with costs for vehicles) and crewmen for crew served guns...etc...etc...
			10 pts

Leaders...
	one of these guys must be inculded in every unit...inculding 
vehicle and crew served guns crews
		level 3   15
		level 2   25
		level 1   50

Snipers
	this is one of the areas i am very leary of...	let me know if 
these costs are totally off the wall... remember I have never actually 
played the game, i created this point system in hopes of drawing my 
friends away from GW games
		level 3   50
		level 2  100
		level 1  150

========================================================================
=====

Gear...the good stuff

all costs are per figure

Weapons (as good a place as any to start with)
	improvised weapon......free
	light autopistol.......+1
	Heavy autopistol.......+2
	submechine gun.........+2
	Autoshotgun *grin*.....+2
	Hunting/civie rifles...+2
	lowtech AR.............+3
	w/grenade launcher.....+4
	hightech AR............+4
	w/grenade launcher.....+5
	Gauss AR...............+5
	w/grenade launcher.....+6

Support weapons...squad type stuff
	Conventional Mechine gun...+10
	Rotary style mechine gun...+12
	Gauss mechine gun..........+14
	Infantry plasma gun........+10
	Multiple rocket pack.......+8
	Automatic grenade launcher.+12
	GSM/P......................+8
	Infantry rocket............+10

Armor
	ballistic fatigues.........+1
	Partial light armor........+2
	full light armor...........+3

power armor
	slow light power armor.....+10
	fast light power armor.....+15
	slow heavy power armor.....+20
	fast heavy power armor.....+25

Sniper rifles
	Conventional Rifle.........+10
	Laser rifle................+12
	Gauss rifle................+12
	HAMR.......................+14
========================================================================
======

the idea behind this list is to use these costs to create TO&Es (like 
*gasp* 40k army lists) for armies used in whatever backround you happen 
to play in

they way i see it is that yea any point system can be broken...so why 
bother trying to stop them...just play with ppl that still a mesure of 
common sense

chris

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