Re: Cavalry in SG2
From: "Brian Bell" <pdga6560@c...>
Date: Fri, 18 Apr 1997 21:15:20 -0400
Subject: Re: Cavalry in SG2
I don't play SGII, so take comments with appropriate size salt grain.
Perhaps you could treat the Rider and Mount as one unit (no shift for
armor). But on a hit roll 1d6. 1-2 Rider hit. 3-4 Mount hit. 5-6 Both
hit.
This would apply to small arms fire only. Explosive or area of effect
damage should effect both.
Brian Bell
pdga6560@csi.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
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From: The Caldwells <clcaldwell@primary.net>
To: FTGZG-L@bolton.ac.uk
Subject: SG2: Cavalry in SG2
Date: Thursday, April 17, 1997 9:43 AM
Provides some protection to the rider, as the mount might take a shot
that
would otherwise have hit the rider. Undecided about this one, too. I
could give the rider and the mount separate armor values and then dice
for
hits on a d6. 1-4 the mount gets hit, 5-6 the rider. If rider die,
figure
is removed. If mount dies, then the rider may live and fight on foot.