Re: Fighters or Bricks?
From: Oerjan Ohlson <f92-ooh@n...>
Date: Thu, 17 Apr 1997 04:10:09 -0400
Subject: Re: Fighters or Bricks?
On Wed, 16 Apr 1997, mark gouthro wrote:
> > Mark Donelan wrote:
> > other characteristics. Example: A fighter group moving at 16 can
slow down
> > to 12 or accelerate to 28. This requires a little more record
keeping, but
> > it's worth it to give fighters more range.
>
> I think part of the problem here is that you have left the game table
> (where the game was originally designed to work). Speeds of 28 for
> any craft are crazy if you are using miniatures on a table, at 28" per
> turn you are most likey going to fall off the Edge of the Universe.
<parrot mode on ;) >
Depends on how large your table is. Since my table is very small (2'8" *
4'), I measure in cm instead of inches (meaning my table is effectively
6'8" * 10') - and that, in turn, means that my thrust 8 ships usually
run
at speeds of 40 or higher. Speeds of 25 or so are common for my cruisers
and battlecruisers in the games I've played... and even those thrust 2
battlewagons have moved at speed 20 or so, but that is a bit on the high
side - speed 10 - 15 is normal, which tends to cause slight problems for
speed 12 fighters.
> Ships generally move within the speed of ships.
Yes :) But they're generally faster than fighters in my games...
Oerjan Ohlson
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry