Re: Real Space Combat Help:
From: Allan Goodall <agoodall@s...>
Date: Thu, 10 Apr 1997 22:20:43 -0400
Subject: Re: Real Space Combat Help:
At 05:39 PM 4/10/97 -0400, you wrote:
>Yes, black is the best color for a near perfect absorber of energy. I
did
>not say it was perfert, it comes very close. Of all colors in the
visible
>spectrum, black reflects the least amount of energy. Many systems
designed
>to absorb energy with little reflected back(such as surfaces used for
>stealth aircraft) use the color black for this reason.
Of course. My mistake.
>I think interface craft would benefit highly, requiring very dynamic
schemes
>to work in any environment, and also would be visible before any ground
>units were deployed. In space, you could adjust to blend in with a
larger
>body, if one existed behind you, or just use a dark color such as black
to
>help reduce reflected energy emissions. Of course some snazzy shark
teeth
>always looks cool even if no one ever really notices. ;)
Heeheehee. Yeah, interface craft could also make sure of it. I like the
idea
of the shark teeth, though. "Real" camo schemes can be boring. Mind you,
I
once one a WWII microarmour game because my Tiger's paint scheme blended
it
in with the artificial grass I used for the terrain boards. It wasn't a
particularly snazzy paint job, but it worked.
Allan Goodall: agoodall@sympatico.ca
"You'll want to hear about my new obsession.
I'm riding high upon a deep depression.
I'm only happy when it rains." - Garbage