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Victory conditions in one off games.

From: k.g.mclean@c... (Kevin Mc Lean.)
Date: Tue, 8 Apr 1997 18:55:00 -0400
Subject: Victory conditions in one off games.

Just an idea I'd like some feedback on - how about having victory
conditions flexible depending on the type of fleet and it's purpose eg.

Pirate	Victory Pts = mass of ships captured and half mass of ships
destroyed.

Merchant Victory Pts = mass of merchant ships and half mass of other
ships
that escape off opposite edge of board.

Military 'wreak havok' Victory Pts = mass of ships and half of merchant
ships destroyed.

Military 'peaceful blockade' Victory Pts= mass of merchant ships escaped
less those contained.

Military 'commerce raid' Victory Pts = mass of merchant ships destroyed
or
captured.

 You'd also subtract the mass of the ships you lost from the victory
points.

These formulas are rough and need play testing, but they represent an
interesting way of changing the average players tactics. Ideas????

Regards,

Kevin.

Kevin Mc Lean.
STEPS Co-ordinator/CLC Tutor.
Central Queensland University.
Mackay Campus.
Ph  (079) 407416.
Fax (079) 407407.

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