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Re: Velocity limits on Starships...

From: Oerjan Ohlson <f92-ooh@n...>
Date: Tue, 8 Apr 1997 05:53:01 -0400
Subject: Re: Velocity limits on Starships...


> Joe A. Troche writes:
> 
> @:) Instead of an N-space upper limit, maybe impose a relativistic
> @:) velocity rule.  Maybe 30"?  At which point ships can no longer
> @:) successfully calculate firing solutions?

This depends on your idea about the game scales. I'm perfectly happy
with 
a game turn of about 20 minutes and a length scale of 1 mu ~ 1000 km, a 
speed of 30 mu/turn is roughly 25 km/s... which isn't fast enough to 
justify relativistic velocity rules.

If you choose another set of time and length scales, you can choose the 
limit arbitrarily, of course.

Oerjan Ohlson

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
 -Hen3ry

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