RE: Tech Levels in FT/MT
From: Win Baker <WinB@D...>
Date: Fri, 4 Apr 1997 12:15:35 -0500
Subject: RE: Tech Levels in FT/MT
That sounds suspiciously similar to a Win95 game that came out a few
years ago. I don't recall the name, but you had different classes of
ships including "colony" ships that could carry enough cargo to build an
outpost or a colony. At the end of each turn you received your revenue
minus the amount needed to maintain your fleet. One interesting note was
that you could "disband" a ship (i.e., it's gone) without regard to the
crew, equipment, whatever. This would only be used if revenues were
failing and you needed new capital. It was a great game.
Win
> ----------
> From: Mike Wikan[SMTP:mww@n-space.com]
> Sent: Friday, April 04, 1997 4:56 AM
> To: FTGZG-L@bolton.ac.uk
> Subject: Tech Levels in FT/MT
>
> Our Campaign Tech levels are as such:
>
> TL1: C Batt, Submunition Rack, Hulls up to Mass 22,
> TL2: B Batt, Missile (Basic), Minelayers, Shield-1, Hulls to Mass 32,
> PDAF
> TL3: A Batt, Missile (EMP), Basic Fighters, Pulse Torpedo,
> Hulls to mass 50, ADAF, Needle Beams
> TL4: AA Megabatteries, Advanced Fighters, Wave Gun, Hull to mass 70,
> Missile (Needle)
> TL5:Dual Combination Fighters (ex:Fast-Heavy), Nova
> Cannon, Cloaks, Reflex fields, Any Hull size
>
> Everyone started out at TL1 for setup with 10,000 points to build his
> entire fleet (including Orbital Shipyards/defenses) A player could
> pay a one time fee at startup to boost his tech level by paying 1,000
> credits per level (combined). So, for instance, if a player wanted to
> start at Tech 3 he paid 5,000 of his 10,000 startup money.(TL2-2,000
> + TL3-3,000) Obviously, players only Buy advanced tech at startup
> after careful consideration. Every turn (month) players receive 1,000
> credits for his homeworld plus 300 credits per colony plus 100
> credits per outpost as revenue. the player then pays a flat fee of
> 10% of the ship's build cost as a maintenance fee to support his
> fleet. In order to advance Tech levels during the game, a player pays
> an amount equal to the Tech level x 1,000 to advance and the Tech
> level becomes available after 1d6+TL months.
> So far, it is working rather well !!
> Mike Wikan
> Game Design\Conceptual Art
> n-Space, Inc.
> A Producer of 3D Entertainment Products
>