Re: [OFFICIAL] Missile Ideas
From: Joachim Heck - SunSoft <jheck@E...>
Date: Thu, 3 Apr 1997 08:41:45 -0500
Subject: Re: [OFFICIAL] Missile Ideas
Mikko Kurki-Suonio writes:
@:)
@:) In any case, one must not discount the American superiority in
@:) numbers nor the very favourable strategic position.
Especially the latter. The Japanese really screwed that one up and
basically walked into a trap.
@:) That's the "Battle off Samar" I mentioned earlier. The small force
@:) had about 20 CVEs and their about 500 planes. I'd say those planes
@:) had something to do with Kurita's decision to withdraw.
I'm not so sure... I don't recall that they even launched any
planes. What I am sure they did was lay down a lot of smoke and duck
in and out of it. I think Kurita assumed, by the way they were
fighting, that he'd found the (Nimitz's?) task force and he withdrew
to organize his fleet. I will definitely have to look it up now.
@:) To reach some sort of a conclusion: DDs are much more a
@:) "strategic" than a "tactical" ship. Which value do we want the
@:) points cost to reflect?
It might be possible to have a seperate points system for battle
value and economic cost (or strategic value) but I don't know how to
work this into a ship construction system.
@:) Does anyone else think mines are underpowered, especially wrt
@:) missiles?
I guess I do, since I've never even considered dropping a mine.
-joachim