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Re: FT III Ideas

From: Oerjan Ohlson <f92-ooh@n...>
Date: Thu, 3 Apr 1997 04:51:53 -0500
Subject: Re: FT III Ideas

On Wed, 2 Apr 1997, Ground Zero Games wrote, in reply to Rick:

> >How do you determine if a ship is a "carrier"?
> >This is relevant to the rules, since only carriers can launch two
> >fighter groups per turn. There are also a couple of related
questions:
> >   a) Can escorts & cruisers carry fighter groups?
> >   b) If a cruiser has two or three fighter bays, does that make it
> >	  a "carrier"?
 
> We could probably define a "carrier" as any ship that devotes at least
a
> certain given % of its available system mass to fighter bays (how
about
> 50%, though perhaps it should be more?).

Well... the two percentages I've seen suggested on this List are 50% and
66%. It is irrelevant for escort since they can't carry more than one
fighter bay, though, and a cruiser with two fighter bays always uses at
least 66% of its mass and probably more :)

> a) The original intention in FT was "no", but in hindsight I don't see
a
> problem if your opponents agree with your designs. Little carriers can
be
> fun.

Oerjan Ohlson

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
 -Hen3ry

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