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FW: Bigger--not always better

From: Paul Calvi <tanker@r...>
Date: Fri, 28 Mar 1997 15:15:39 -0500
Subject: FW: Bigger--not always better

Ah! This is what I was getting at, only I was trying to tie it to
specific weapon systems not the ships themselves. Do you mean a C Bat on
a DD would also have the same "lock-on" roll?

Paul

----------
From:  Alan Brain [SMTP:aebrain@dynamite.com.au]
Sent:  Wednesday, March 26, 1997 8:25 PM
To:  FTGZG-L@bolton.ac.uk
Subject:  Re: Bigger-not always better

IMHO Capital ships are usually able to utterly crush any 'reasonable'
number of smaller forces that attack them. There is not enough of a
penalty for taking a Big, Level-3 Screened Behemoth.
So, a small suggestion:
Fire Control: You need to roll for 'Lock on'. (Note, with the Gas Cloud
rules in MT, you already have to do this).
If the target is a : 
Capital Ship, you need a 1 or more for success (ie don't bother, you
succeed)
Cruiser, you need a 2 or more
Smaller, you need a 3 or more
and maybe if you're feeling adventurous,
Large Fighter 4 or more
Fighter 5 or more (not this is ONE fighter, not a group!)

Then add 1 or so for ECM, Gas Clouds etc.
This will mean that Capital ships will overwhelm anything they can hit -
but locking on to that small, evading target might be difficult. A swarm
of missile boats can now have a decent chance of getting SOME survivors
into range of a DN: while the DN's firepower is only decreased by an
average of 1/3 (in fact, 1/27 if he only wants to fire on one small
target).
Feedback?  

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