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FW: Bigger--not always better

From: Paul Calvi <tanker@r...>
Date: Wed, 26 Mar 1997 01:08:39 -0500
Subject: FW: Bigger--not always better

Oops. I never intended for all the points to be used together!!! I
presented them as five SEPARATE options. No wonder you all think I'm
crazy...!

Paul

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From:  Justin Case [SMTP:pdga6560@csi.com]
Sent:  Monday, March 24, 1997 9:11 PM
To: 
Subject:  Re: Bigger-not always better

I agree that Capital ships need to be more balanced with escorts on a
ton per ton and cost to cost basis. But these rules seem draconian. They
also require more "memory" between rounds. I feel the fix to the problem
is in changing the damage rows and/or screens.
Justin Case

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From:	Paul Calvi <tanker@rahul.net>
To:	'ftgzg-l@bolton.ac.uk'
Subject:	Bigger-not always better
Date:	Sunday, March 23, 1997 12:29 AM

In my continuing quest to degrade the potency of cap ships I wonder if
anyone has tried any of the following modifications to the rules and, if
so, how did they go?
1)	Allow A Bats to only fire every OTHER turn.
2)	Give a -1 to all to hit roles from A bats on cruiser class ships
and -2 on escort class ships.
3)	Give a -1 to all hit roles from B bats on escort class ships.
4)	Allow Pulse Torps to only fire every other (or third) turn.
5)	Nova Cannons can only fire every third turn (still use the
regular charging rules).

I think these mods put the weapons in a bit better perspective
vis-à-vis their intended (designed for) targets.
Thanks,
Paul
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