Re: Bigger--not always better
From: "Justin Case" <pdga6560@c...>
Date: Tue, 25 Mar 1997 00:11:11 -0500
Subject: Re: Bigger--not always better
I agree that Capital ships need to be more balanced with escorts on a
ton
per ton and cost to cost basis. But these rules seem draconian. They
also
require more "memory" between rounds. I feel the fix to the problem is
in
changing the damage rows and/or screens.
Justin Case
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From: Paul Calvi <tanker@rahul.net>
To: 'ftgzg-l@bolton.ac.uk'
Subject: Bigger--not always better
Date: Sunday, March 23, 1997 12:29 AM
In my continuing quest to degrade the potency of cap ships I wonder if
anyone has tried any of the following modifications to the rules and, if
so, how did they go?
1) Allow A Bats to only fire every OTHER turn.
2) Give a -1 to all to hit roles from A bats on cruiser class ships and
-2
on escort class ships.
3) Give a -1 to all hit roles from B bats on escort class ships.
4) Allow Pulse Torps to only fire every other (or third) turn.
5) Nova Cannons can only fire every third turn (still use the regular
charging rules).
I think these mods put the weapons in a bit better perspective
vis-à-vis
their intended (designed for) targets.
Thanks,
Paul
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