Re: Dirtside II Damage Chits
From: Thomas Heaney <Thomas@k...>
Date: Thu, 20 Mar 1997 14:35:56 -0500
Subject: Re: Dirtside II Damage Chits
>> This message is for the folks at GZG or anyone else who has an
answer. As I
>get deeper into counting threory I'm getting more and more disturbed by
the chit
>system used in DSII for assessing damage. As you draw more chits the
number
>remaining in the bowl gets smaller and so the chances start to get
squewed as
>you draw them. Now the rules say that you should remix the chits after
each
>activation, but for those vehicles with a lot of weapons or a very high
weapons
>rating, they get the benefit of the squew while the others suffer.
>> The alternative is to re-mix after every draw, truly anoying... So
for now
>I use a unpunched group and roll 1d20 and 1d8 as a grid. However I
think it
>would be much better if GZG created a new chart using percentile dice.
I would
>love to get a copy of such an animal.
>
If anyone is interested, I should have a Java applet on my web page soon
that simulates drawing damage chits.
--
Thomas Heaney
Thomas@kontos.demon.co.uk