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Re: Dirtside II Damage Chits

From: Thomas Heaney <Thomas@k...>
Date: Thu, 20 Mar 1997 14:35:56 -0500
Subject: Re: Dirtside II Damage Chits


>> This message is for the folks at GZG or anyone else who has an
answer.  As I 
>get deeper into counting threory I'm getting more and more disturbed by
the chit 
>system used in DSII for assessing damage.  As you draw more chits the
number 
>remaining in the bowl gets smaller and so the chances start to get
squewed as 
>you draw them.  Now the rules say that you should remix the chits after
each 
>activation, but for those vehicles with a lot of weapons or a very high
weapons 
>rating, they get the benefit of the squew while the others suffer.

>>   The alternative is to re-mix after every draw, truly anoying...  So
for now 
>I use a unpunched group and roll 1d20 and 1d8 as a grid.  However I
think it 
>would be much better if GZG created a new chart using percentile dice. 
I would 
>love to get a copy of such an animal.
>

If anyone is interested, I should have a Java applet on my web page soon
that simulates drawing damage chits.
-- 

Thomas Heaney
Thomas@kontos.demon.co.uk

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